![]() ![]() If instead you perform a mission for the city-state and get 30 or 40 influence to start with, every time you spend $250 you'll get to use all 35 points of that influence before needing to spend another $250. You probably don't have another $250 that soon, though, so the influence runs all the way down close to zero before you're able to spend another $250, which again only gives you a few turns of friendship. This means you'll be friends for 5 turns, at which point you'll need to spend another $250 to be friends again. If you spend $250 to become Friends with a city-state, starting from 0 influence, you'll get 35 influence, making you barely Friends (30 influence). To elaborate (not 100% sure on all these numbers but the overall point is still valid): It seems that the design is such that in the early game you won't be able to guarantee a city-state ally without committing a lot of cash. Likewise, as mentioned above, the Patronage tree will give you significant bonuses to your influence over city-states. For instance, that $250 will be keeping you above the "Allied" line instead of just barely making you friends with the city-state. ![]() ![]() Killing Barbarians or doing another quest for them will get your foot in the door, and let the $250 you have to spend periodically give you a lot more value. ![]() I recommend not "investing" in a city-state unless you can get some influence for free to start out. ![]()
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